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- #NINTENDO DS LIGHT PRICES INSTALL#
- #NINTENDO DS LIGHT PRICES SOFTWARE#
- #NINTENDO DS LIGHT PRICES PLUS#
Also, the company is hoping that this causal gamer will be more open to a new system that doesn't require the same level of button-pushing expertise as today's newer games. The audience for the DS, Nintendo says, is the older (men and women aged 18-34), causal gamer who traded in his or her Game Boy for a PDA and cell phone a gamer who doesn't necessarily care whether or not the system renders graphics at record-breaking speeds and in once-impossible detail. The DS is only slightly more powerful than the old N64, but that doesn't bother Nintendo at all.


#NINTENDO DS LIGHT PRICES SOFTWARE#
Sound: Stereo speakers providing virtual surround sound, depending on the software.Other Features: Embedded PictoChat software that allows up to 16 users to chat at once embedded real-time clock date, time and alarm touch-screen calibration.Input/Output: Ports for both Nintendo DS game cards and Game Boy Advance Game Paks, terminals for stereo headphones and microphone.
#NINTENDO DS LIGHT PRICES PLUS#
#NINTENDO DS LIGHT PRICES INSTALL#
Many thought that Nintendo would install Bluetooth technology in the DS, but it opted for the stronger and wider range of IEEE 802.11. The DS also features wireless technology for connecting gamers to one another and the Internet. The microphone also allows gamers to chat wirelessly with each other, a feature popularized by programs like Xbox Live. Developers can create games where players would control characters through voice recognition, but that's not all. Yes, that's right: New video games could not only interpret button pushing and screen tracing, but also claps, shouts or screams. In addition to the touch screen, the DS also allows for voice or sound input into the game. Also on deck are applications that allow players to write messages, utilize an onscreen keyboard and send and receive text messages during game play. At E3, some of the most lauded demos for the DS allowed gamers the ability to draw their way through a game, control characters through touch or use the stylus to "carve" objects onscreen to create digital sculpture.Īnd it's not strictly for gaming. With the DS touch screen, there is an entirely new world of controls that are now possible for gamers. For all of its dazzling innovations, video games are essentially still controlled by pushing (and pushing and pushing) buttons. What Nintendo hopes is the most innovative aspect about the two screens, though, is that they allow for an entirely new input system in video gaming. Some games gave two completely different perspectives on the on-screen action, while others used the second screen to display gaming peripherals like maps, menus and object inventories. Demos for the DS showed how some of those developers chose to navigate the new territory. In creating the DS, Nintendo was aiming for a vehicle that allowed developers to do some exciting things never before seen in video gaming, let alone handheld gaming.
